Games have been a constant in my life, ever since I first played Asteroids on my parents' Macintosh and Super Mario 64 on the Nintendo 64. My love for games only grew as I got older and learned more about the medium. I discovered the technological leaps made by id Software and the design innovations of Looking Glass Studios. Looking Glass Studios' games, particularly System Shock 2 and Thief, made me realize how much more video games had to offer.
I began studying game design in my free time by watching YouTube channels like Extra Credits. I still remember a moment in one of their videos: they said the game industry is still young. Unlike many other creative fields, games still have room for bold experimentation. That idea excited me and solidified my desire to work in the industry.
However, I never had a clear path into games. I struggled with programming and didn’t know anyone else interested in making games. While in undergrad I started joining the Global Game Jam at the NYU Game Center. Here I discovered that the hardest part of making a game wasn’t technical, but getting people to work well together. That realization led me to explore production as a career path. After much searching I was accepted into SMU Guildhall as a producer, and I couldn’t be happier.
My various past experiences shape how I approach production today. Chief among them is my love for Aikido, which has taught me to flow with the chaos of work, to support others as they grow and to work with quiet, persistent discipline.
When I’m not working, I’m always seeking out new challenges—whether that’s exercising, practicing my 40-line sprint in Tetris, or learning about history and foreign languages (I'm currently working on Japanese).